Catapult Chief is a real-time strategy game where you control an army made up of catapults. It's not quite complete, but it is functional. The only two units are tanks and builders, and there are also factories and enemies.

NOTE: Sometimes my code to disable the selection when you click on UI doesn't work for some reason. Just hold the mouse down on the button if that happens.

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-Unless the unit code typing is part of some mechanic you’re adding in the future i think you should just add normal unit build buttons. -You should spawn an effect or object animation that indicates where i clicked so as to give more feedback to the player -The factories can get moved slightly by the tanks, is that intentional? -When i click on an enemy unit after selecting my own, they can just move to the unit instead of attacking it even if they are well within range

Sorry that my feedback is mostly about bugs or what’s lacking, but i hope you don’t take it the wrong way

(2 edits) (+1)
  1. I just was too lazy to add buttons, so I came up with that system.
  2. Yeah, I probably should.
  3. No, that's because of shoddy obstacle avoidance, I couldn't use exceptions for the navmeshes because that would require rebaking them, so I had to use obstacles instead. The units will sometimes have no choice but to push the factory, so that's why that happened.
  4. I have no idea why that happens. It makes the game kind of unplayable. I'll try and fix that make it open source so that someone else can fix it.